using System.Collections.Generic;
using ZFramework;

namespace PaintAWorld
{
    public class WorldChunk
    {
        public const int SIZE = 16;

        public readonly VoxelModel terrainModel;
        public readonly List<Construction> constructions;

        public WorldChunk()
        {
            terrainModel = new(SIZE, SIZE, SIZE);
            constructions = [];
        }
    }
}